Fantasian review game1/8/2024 Where the game suffers though, is the story. That little tiny glass jar with shells in it? The orb? I don’t know what any of that is supposed to be but it’s cool as hell and Iove it. Here’s an example from one of the first towns where I noticed this. One thing I didn’t like is that in many of the cities, which are gorgeous at first glance, you’ll occasionally have moments where the cameras zooms in and the scene gets a little grainy. The backgrounds in this game are literal real-world dioramas photographed from multiple angles so your characters are running around on real dirt on real surfaces. The environments were built from the ground up. Now though, games look a lot more realistic so he found a way to capture the model feel without making the backgrounds suffer. Hironobu Sakaguchi was kind in the era of having characters running around previously rendered backgrounds, which often resulted in your character looking like they were running through a weird model city. The other thing that made me interested in the game was the environments. If an RPG is coming out by him, I’m going to pay attention to it - especially if he was inspired to do it while playing Final Fantasy 6, my second favorite Final Fantasy game (after 9). For those unfamiliar, the game comes from creator Hironobu Sakaguchi, tthe legendary mind behind almost every great RPG of the last several decades including the vast majority of Final Fantasy games to Super Mario RPG to Xenogears to the criminally underrated Brave Fencer Musashi. I’ve been following Fantasian for a while. Platforms: iOS (Reviewed on) Apple Arcade
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